What's New

24/07/2026 — Weekly caps & patronage 🎁

  • Hi geocachers!

    This week, it's a pleasure to give and a joy to receive! With the arrival of Patronage, your surplus geocoins no longer sit at the bottom of your bag: give them to the community, earn the gorgeous halo of generosity, rack up loads of forge points and unlock new achievements! Also on the menu for this update: the shiny bag extension, a brand-new profile, several rebalances and fixes for bugs spotted by the community.

    Enjoy the read, and happy giving to all!

    What's new

    1. Patronage

    A new feature and a new achievement

    The number of geocoins you can collect is now subject to a weekly limit. Every week (reset on Monday), you can pick up a large number of rare geocoins, a small number of epic geocoins, and a single legendary one. When the cap for a rarity is reached, you can give it to another player: that's patronage. In return, you earn plenty of forge points, and the "The Patron" achievement progresses.

    Who do you give to?

    Choose a criterion, and the game selects the recipient (favouring recently connected players and avoiding those who already own the geocoin). A wheel designates the lucky winner according to your criterion, to give the geocoin:

    • 🌱 To a newcomer

    • 🎖️ To a veteran

    • ⚡ To a quick trigger

    • 🔥 To a loyal player

    • 🌿 To a small collection

    • 🏆 To an advanced collection

    You can give up to 10 rares, 4 epics and 1 legendary per week.

    Halo of generosity

    Once you've used up all your patronage gifts, you earn a halo of generosity until the counters reset the following Monday. Your avatar is surrounded by a glowing halo 🔵 rare, 🟣 epic or 🟠 legendary, visible to everyone.

    Let's recap: what you earn depending on the caps

    You always leave with something!

    Your situation

    What happens

    What you earn

    You still have room (limits not reached)

    The geocoin joins your collection

    The geocoin + 5 gold

    Your daily limit is reached — and it's an epic, legendary or shiny

    You can put it in the vault and collect it tomorrow

    The geocoin (tomorrow) — or 1 forge point right now

    Your daily limit is reached — other rarity

    You play "for glory"

    5 gold + one forge point

    You've reached your weekly cap for this rarity

    You can give it to another player… or play for glory

    Give → +1 FP (rare) / +5 FP (epic) / +100 FP (legendary) + "The Patron" achievement (and you make someone happy!)

    2. Shiny bag

    You can now increase your daily shiny limit (+1/day, permanent, up to 3 extra slots) with forge points.

    3. Interface improvements and profile redesign

    • The user profile now includes the weekly limits, clearer explanations, new progress bars and new buttons.

    • No more double-button to confirm a quiz answer

    • "Quest complete!" now shows above the forge and gold rewards.

    • "+N 🔨" flash on every correct answer (like the +gold one).

    Rebalancing

    • New limits:

      • the maximum number of daily geocoins drops from 30 to 25;

      • the maximum number of daily shinies drops from 5 to 3.

    • New costs:

      • increasing the number of geocoins per hour goes from +10/100G to +5/50G

      • increasing the daily number of geocoins for tiers 3, 4 and 5 now costs a flat 1000 Gold (instead of 2000, 4000 and 6000).

    Fixes

    • Geocoin with no question - bug found by Caro93220

    • Fix (iOS): the theme sometimes changed on its own (missed taps on the header) - bug found by Fleura64

    • The "streak broken" message disappeared too quickly - bug found by Nounourspirit

    • The displayed "gift" handicap didn't exactly match the setting (for example: 7.5 seconds instead of 8 seconds) - bug found by agnes.fleur

    • "The Seller" achievement: sales to bots now count (with retroactive catch-up) - bug found by Nounourspirit

    • Winners history: real usernames and avatars instead of "Me"

    • The forge points counter could double on screen.

    Once again, a huge thank you for being so many to keep playing and reporting the various bugs you come across. 💚 See you on Discord for what's next.

20/07/2026 — More new features galore

  • Hello everyone,

    These past few days were spent greatly stabilizing the game and adding a few long-awaited features.

    What's new

    1. New daily quests

    Two new types of daily quest have been added to the game:

    • Chain "on fire" streaks by being the fastest 3 times in a row in the quiz

    • Win in glory mode by going over the hourly or daily limits of geocoins to win

    You can now replace a quest once a day. This feature lets you swap a quest you don't like for a new one, drawn at random.

    2. "On fire" streaks completely reworked

    Historically, players playing for glory couldn't go "on fire". From now on, the streak goes to the first to answer — that is, the first correct answer of the round feeds the streak, whether you're playing for the geocoin or for glory. In other words: the fastest 3 times in a row goes on fire.

    On multi-geocoin rounds, there can be several players on fire.

    The display now tells apart a player who is simply "faster" from one who is truly on fire, with a flame 🔥 showing the streak number, stuck to the player's avatar.

    The rule is explained in the game through an info point.

    3. Answers in training mode

    The correct answer is now revealed at the end of the round in the "Congrats to the winners" recap.

    4. New tutorial step

    The tutorial now includes a step explaining the difference between Training and PVP (fr, en, de, es).

    5. Use your geocaching avatar

    Link your geocaching.com account from "My account": paste the provided snippet on your geocaching profile, and get the "Verified profile" badge as well as the import of your profile photo.

    6. New winner display in the quiz

    Avatars are now used to show the winner instead of an emoji. All winners appear on multi-prize rounds, with 1st / 2nd / 3rd rank badges.

    Players "for glory" are shown small below the winner(s), with their avatars, both live and in the history.

    The display of the latest contested geocoins has been harmonized. The winners popup opens the same way everywhere, and the geocoin is clickable to view it in full size.

    7. New display for the "Loyal" geocoin (achievement)

    The Loyal geocoin now shows your current login streak and your record right on its card, and its rarity evolves with your loyalty milestones.

    8. Collection and navigation

    Navigation in your collection has been completely reworked and simplified.

    • Continuous scrolling with dynamic loading in the collection, and sticky bars (filters and headers that stay visible while scrolling) in the collection, the leaderboard, the forge and all market views.

    • Your sorts and filters are remembered (missing/owned, sort order).

    • Forge button on missing shinies: from the collection, land straight in the Shine tab with the target geocoin at the top and highlighted.

    Rebalancing

    • "On fire" penalty for everyone: the penalty delay now applies to all players on fire in the round, not only to geocoin winners

    • King of Knowledge achievement: it now counts correct answers given in glory mode and in deposit mode, not just classic wins.

    • Loyal achievement: the tier reached reflects your best streak (it no longer drops if your streak breaks).

    Fixes

    • "On fire" countdown interrupted: when reopening the game, the countdown resumes where it left off instead of restarting from zero - bug found by Arnokovik

    • Daily gold limit stuck at 200: the displayed limit ignored the server's actual setting — it now reflects the real value. No more displays like "250/200" - bug found by TheLittleSong

    • Market fees and tax displayed wrong: the displayed values (listing fee, sale tax) are aligned with those actually applied (4G / 12%) - bug found by Denfire

    • Taps swallowed on iPhone: presses above the "Join" button were intercepted by the header, changing the language or theme without you meaning to - bug found by Fleura64

    • Forge (Shine): the panel scrolled back up in a loop when opened from the collection, due to an unstable geocoin highlight - bug found by agnes.fleur

    • Account deletion fixed: deletion was failing silently; it works again, the real error is shown where applicable, and the username of deleted accounts is freed up - bug found by Mathémax

    • Glory popup now closable. Previously, you had to wait 20 seconds before the window closed on its own - bug found by Kosni

    • No more stray PvP notifications (sounds, push, toasts) in training mode.

    • Daily shiny limit: reaching the day's shiny cap is treated as a real limit. You choose between deposit and glory, instead of a glory silently awarded on a shiny you already own.

    • Consolation toast in training: it announced a gold limit when it was actually the geocoin limit.

    • Deposit: the slot note no longer overflows on small screens.

    • Number of winners in the "latest contested geocoins" tiles: the winner total only counted part of them on multi-prize rounds or when you were one of the winners. It now shows the real total, glory included.

    • More stable popups: the "For glory" popup no longer closes on its own, and the limits info popup survives the change of round.

    • Collection out of date: after a market buy/sell or claiming a deposit, the collection refreshes correctly (with a safeguard against any geocoin loss).

    Thanks for still being so many joining the bug hunt and playing every day! 💚 See you on Discord for what's next.