What's New

24/07/2026 — Weekly caps & patronage 🎁

  • Hi geocachers!

    This week, it's a pleasure to give and a joy to receive! With the arrival of Patronage, your surplus geocoins no longer sit at the bottom of your bag: give them to the community, earn the gorgeous halo of generosity, rack up loads of forge points and unlock new achievements! Also on the menu for this update: the shiny bag extension, a brand-new profile, several rebalances and fixes for bugs spotted by the community.

    Enjoy the read, and happy giving to all!

    What's new

    1. Patronage

    A new feature and a new achievement

    The number of geocoins you can collect is now subject to a weekly limit. Every week (reset on Monday), you can pick up a large number of rare geocoins, a small number of epic geocoins, and a single legendary one. When the cap for a rarity is reached, you can give it to another player: that's patronage. In return, you earn plenty of forge points, and the "The Patron" achievement progresses.

    Who do you give to?

    Choose a criterion, and the game selects the recipient (favouring recently connected players and avoiding those who already own the geocoin). A wheel designates the lucky winner according to your criterion, to give the geocoin:

    • 🌱 To a newcomer

    • 🎖️ To a veteran

    • ⚡ To a quick trigger

    • 🔥 To a loyal player

    • 🌿 To a small collection

    • 🏆 To an advanced collection

    You can give up to 10 rares, 4 epics and 1 legendary per week.

    Halo of generosity

    Once you've used up all your patronage gifts, you earn a halo of generosity until the counters reset the following Monday. Your avatar is surrounded by a glowing halo 🔵 rare, 🟣 epic or 🟠 legendary, visible to everyone.

    Let's recap: what you earn depending on the caps

    You always leave with something!

    Your situation

    What happens

    What you earn

    You still have room (limits not reached)

    The geocoin joins your collection

    The geocoin + 5 gold

    Your daily limit is reached — and it's an epic, legendary or shiny

    You can put it in the vault and collect it tomorrow

    The geocoin (tomorrow) — or 1 forge point right now

    Your daily limit is reached — other rarity

    You play "for glory"

    5 gold + one forge point

    You've reached your weekly cap for this rarity

    You can give it to another player… or play for glory

    Give → +1 FP (rare) / +5 FP (epic) / +100 FP (legendary) + "The Patron" achievement (and you make someone happy!)

    2. Shiny bag

    You can now increase your daily shiny limit (+1/day, permanent, up to 3 extra slots) with forge points.

    3. Interface improvements and profile redesign

    • The user profile now includes the weekly limits, clearer explanations, new progress bars and new buttons.

    • No more double-button to confirm a quiz answer

    • "Quest complete!" now shows above the forge and gold rewards.

    • "+N 🔨" flash on every correct answer (like the +gold one).

    Rebalancing

    • New limits:

      • the maximum number of daily geocoins drops from 30 to 25;

      • the maximum number of daily shinies drops from 5 to 3.

    • New costs:

      • increasing the number of geocoins per hour goes from +10/100G to +5/50G

      • increasing the daily number of geocoins for tiers 3, 4 and 5 now costs a flat 1000 Gold (instead of 2000, 4000 and 6000).

    Fixes

    • Geocoin with no question - bug found by Caro93220

    • Fix (iOS): the theme sometimes changed on its own (missed taps on the header) - bug found by Fleura64

    • The "streak broken" message disappeared too quickly - bug found by Nounourspirit

    • The displayed "gift" handicap didn't exactly match the setting (for example: 7.5 seconds instead of 8 seconds) - bug found by agnes.fleur

    • "The Seller" achievement: sales to bots now count (with retroactive catch-up) - bug found by Nounourspirit

    • Winners history: real usernames and avatars instead of "Me"

    • The forge points counter could double on screen.

    Once again, a huge thank you for being so many to keep playing and reporting the various bugs you come across. 💚 See you on Discord for what's next.

20/07/2026 — More new features galore

  • Hello everyone,

    These past few days were spent greatly stabilizing the game and adding a few long-awaited features.

    What's new

    1. New daily quests

    Two new types of daily quest have been added to the game:

    • Chain "on fire" streaks by being the fastest 3 times in a row in the quiz

    • Win in glory mode by going over the hourly or daily limits of geocoins to win

    You can now replace a quest once a day. This feature lets you swap a quest you don't like for a new one, drawn at random.

    2. "On fire" streaks completely reworked

    Historically, players playing for glory couldn't go "on fire". From now on, the streak goes to the first to answer — that is, the first correct answer of the round feeds the streak, whether you're playing for the geocoin or for glory. In other words: the fastest 3 times in a row goes on fire.

    On multi-geocoin rounds, there can be several players on fire.

    The display now tells apart a player who is simply "faster" from one who is truly on fire, with a flame 🔥 showing the streak number, stuck to the player's avatar.

    The rule is explained in the game through an info point.

    3. Answers in training mode

    The correct answer is now revealed at the end of the round in the "Congrats to the winners" recap.

    4. New tutorial step

    The tutorial now includes a step explaining the difference between Training and PVP (fr, en, de, es).

    5. Use your geocaching avatar

    Link your geocaching.com account from "My account": paste the provided snippet on your geocaching profile, and get the "Verified profile" badge as well as the import of your profile photo.

    6. New winner display in the quiz

    Avatars are now used to show the winner instead of an emoji. All winners appear on multi-prize rounds, with 1st / 2nd / 3rd rank badges.

    Players "for glory" are shown small below the winner(s), with their avatars, both live and in the history.

    The display of the latest contested geocoins has been harmonized. The winners popup opens the same way everywhere, and the geocoin is clickable to view it in full size.

    7. New display for the "Loyal" geocoin (achievement)

    The Loyal geocoin now shows your current login streak and your record right on its card, and its rarity evolves with your loyalty milestones.

    8. Collection and navigation

    Navigation in your collection has been completely reworked and simplified.

    • Continuous scrolling with dynamic loading in the collection, and sticky bars (filters and headers that stay visible while scrolling) in the collection, the leaderboard, the forge and all market views.

    • Your sorts and filters are remembered (missing/owned, sort order).

    • Forge button on missing shinies: from the collection, land straight in the Shine tab with the target geocoin at the top and highlighted.

    Rebalancing

    • "On fire" penalty for everyone: the penalty delay now applies to all players on fire in the round, not only to geocoin winners

    • King of Knowledge achievement: it now counts correct answers given in glory mode and in deposit mode, not just classic wins.

    • Loyal achievement: the tier reached reflects your best streak (it no longer drops if your streak breaks).

    Fixes

    • "On fire" countdown interrupted: when reopening the game, the countdown resumes where it left off instead of restarting from zero - bug found by Arnokovik

    • Daily gold limit stuck at 200: the displayed limit ignored the server's actual setting — it now reflects the real value. No more displays like "250/200" - bug found by TheLittleSong

    • Market fees and tax displayed wrong: the displayed values (listing fee, sale tax) are aligned with those actually applied (4G / 12%) - bug found by Denfire

    • Taps swallowed on iPhone: presses above the "Join" button were intercepted by the header, changing the language or theme without you meaning to - bug found by Fleura64

    • Forge (Shine): the panel scrolled back up in a loop when opened from the collection, due to an unstable geocoin highlight - bug found by agnes.fleur

    • Account deletion fixed: deletion was failing silently; it works again, the real error is shown where applicable, and the username of deleted accounts is freed up - bug found by Mathémax

    • Glory popup now closable. Previously, you had to wait 20 seconds before the window closed on its own - bug found by Kosni

    • No more stray PvP notifications (sounds, push, toasts) in training mode.

    • Daily shiny limit: reaching the day's shiny cap is treated as a real limit. You choose between deposit and glory, instead of a glory silently awarded on a shiny you already own.

    • Consolation toast in training: it announced a gold limit when it was actually the geocoin limit.

    • Deposit: the slot note no longer overflows on small screens.

    • Number of winners in the "latest contested geocoins" tiles: the winner total only counted part of them on multi-prize rounds or when you were one of the winners. It now shows the real total, glory included.

    • More stable popups: the "For glory" popup no longer closes on its own, and the limits info popup survives the change of round.

    • Collection out of date: after a market buy/sell or claiming a deposit, the collection refreshes correctly (with a safeguard against any geocoin loss).

    Thanks for still being so many joining the bug hunt and playing every day! 💚 See you on Discord for what's next.

10/07/2026 — Mid-July new features

  • Hello everyone,

    These past few days brought three new features. Here are the details — enjoy!

    What's new

    1. Pockets & Bag — raise your geocoin limit

    Right from your user profile ("My account" section), you can now expand your pockets to hold more geocoins (a boost for the day): for 100 Gold, +10 geocoins per hour until midnight (Paris).

    You can also upgrade your bag (daily geocoin limit) by buying permanent slots: up to 5 extra slots.

    2. Off-season market

    Geocoins from past seasons can now be bought directly on the market for gold and forge points.

    3. And I'll mute that

    Rebalancing

    • Removed the free slot in the deposit

    • Replacing a geocoin in the deposit now costs money (50 G)

    • "The Sponsor" becomes evolving (tiers of 1/2/3/5 qualified referrals).

    • Poupy the bot now picks up the geocoins you don't want after 2 minutes and 30 seconds. It can also buy and sell geocoins, depending on demand.

    • New limits:

      • the maximum number of geocoins per hour drops from 15 to 12;

      • the maximum number of geocoins per day drops from 40 to 30;

      • the maximum amount of gold rises from 200 to 250.

    Fixes

    • Several questions had wrong answers - found by Caro93220, Sebal, Buckfast, Arnokovic

    • The image of the evolving "For glory" geocoin no longer showed when it turned rare - bug found by TheLittleSong

    • The deposit forced the rental when it was full without asking the player's consent - bug found by Kos

    • The maximum gold limit was displayed incorrectly - bug found by TheLittleSong

    • Sign-ups by login / password stopped working between 7 and 9 July 2026 - bug found by Caro93220

    • Achievements were shown as multiple copies - bug found by Aklem

    • Quiz system crash: several questions kept coming back without being validatable - bug found by Aklem

    • Shiny legendaries are now correctly counted in the "Legendary" achievement - bug found by Sebal

    • "On fire" message made inclusive - bug found by CarPat

    • Gold / card / quiz score credits made atomic — cheating was possible until now.

    • Multi-prize with glory: correct display of players for glory and of the actual winners

    • Claiming a treasure correctly updates the associated daily quest.

    • Wrong "common" rarity on some achievements.

    • Quiz: automatic reload of the "latest contested geocoins" on reconnection and when returning to the tab.

    • Leaderboard: the player's real rank shown in search mode.

    • Fixed the close buttons on the mobile release notes page.

    • Fixed various vulnerabilities (security).

    Thanks again for your support and for being so many playing every day 💚. See you on Discord for what's next.

01/07/2026 — Big July update: glory, hold deposit, multiple winners

  • Hello everyone,

    It's a real pleasure to see that there are more and more of us on geocoins.fr. Some adjustments became necessary so that everyone can play with as little frustration as possible, whatever their level. Let's take a look at what's new together.

    What's new

    1. Multiple winners per geocoin (PvP) 

    When lots of players are online, the same geocoin can be won by several people (the number goes up with the crowd). After the first winner, a countdown gives the others time to grab the remaining copies.

    2. Improved hold deposit

    Unlock permanent deposit slots (for gold) and rent a temporary one. When everything is full, you choose which geocoin to replace — or you get 1 forge point instead.

    3. "For glory" achievement

    How it works

    Once you've reached your hourly or daily geocoin limit, you can no longer win new ones. From now on, if you still answer correctly, your right answer counts "for glory": you don't win the geocoin (it stays up for grabs for others), but you still get your forge points, and the "For glory" achievement progresses. A little ⓘ in the game is there to remind you how it works.

    Grace window

    After a "for glory" win, the other players have a few seconds to try to grab the geocoin still in play. A countdown is shown to everyone in the quiz and on the home bar. Geocoins played "for glory" now appear in the history, even if no one won them. Click a geocoin to see the winner (if there is one) and the list of players who played for glory or stored the geocoin in their deposit.

    Depositing a valuable geocoin during glory time

    If an epic, legendary or shiny geocoin appears while you've reached your hourly or daily limits, you'll have the option to place it in the hold deposit (claimable from the next day).

    If you don't own the geocoin, placing it in the hold deposit is offered directly. If you already own the geocoin, two buttons appear: "Answer (deposit)" to place a copy in the hold deposit, or "Answer (glory)" to earn a forge point instead. In both cases, the geocoin can still be won by players under their limit — so it may be won in several copies.

    Rebalancing

    • Removed the "Serial Killer" achievement

    • The "On fire" achievement no longer requires a single long, unique streak but several streaks of any size (3 geocoins in a row or more).

    • The thresholds to reach the legendary rank of each achievement have been lowered.

    • Lowered limits:

      • the maximum number of geocoins per hour drops from 20 to 15;

      • the maximum number of geocoins per day drops from 60 to 40;

      • the maximum number of forge points earnable as compensation drops from 200 to 100.

    Fixes

    • No more "connection issue" when answering a quiz once your limit is reached. - bug found by Nounourspirit

    • Fixed several wrong answers to questions - bug found by nounourspirit, Aklem and Arnokovic

    • New discreet anti-cheat protections against bots - "some tried, they had problems".

    Once again, a huge thank you for your support 💚. See you on Discord for what's next.

28/06/2026 — Major update for Shiny Day!

  • Hello fellow geocachers!

    Whether you're a relentless Shiny hunter, a true quiz ace, or you simply want to introduce the game to your friends, let's take a look together at all the lovely surprises and improvements from the past 9 days.

    What's new

    Summer season

    The spring season is ending to make way for the summer season. To mark the occasion, 8 new geocoins are up for collecting.

    400 new questions for Shiny Day

    The shiny whaaat? Shiny Day! For the occasion, from 10am to 10pm on 28 June, the spawn rate of shiny geocoins increases dramatically and varies throughout the day.

    Make the most of this special event to discover 400 new questions, added to the 200 already in place.

    And a little tip: keep an eye on your new daily shiny limit, boosted for this special day.

    Evolving achievement geocoins

    Fixed achievements are replaced by geocoins that climb in rarity as your counter crosses milestones. Each time you level up, a milestone popup lets you know. An EVOLVING badge appears on the geocoins affected by this mechanic.

    The "Beginner Seller", "Seller" and "Super Seller" geocoins are merged into a single geocoin. Same goes for the "Beginner Buyer", "Buyer" and "Super Buyer" geocoins.

    At the Forge: making an evolving geocoin shiny is only possible at legendary rank. If you had used the forge to make achievement geocoins shiny before this update, your account has been automatically refunded the forge points you spent.

    New achievement geocoins are arriving

    • Dazzling: collect shiny geocoins to unlock this achievement

    • On fire!: answer several quizzes in a row

    • Streak Breaker: end the streak of a player on fire.

    • Smelter: melt down geocoins at the forge

    • Legendary: collect legendaries (duplicates don't count)

    Training mode

    A new quiz track makes its appearance, running alongside PVP. It's designed for a gentle start. Here there are several winners per round (no "first to answer takes all") and common geocoins only.

    Demo mode

    Let people try the game with no sign-up at all! Winnings are kept and credited as soon as the account is created.

    Market

    The maximum selling cap goes from 20 to 50 geocoins per person. The Buy tab has been fully reworked to offer a simplified search by rarity with new filters (owned / my listings).

    The listing duration is now shown, and you can withdraw your own listing directly from the Buy tab.

    A more precise leaderboard

    Normal and shiny geocoins are counted separately. Ties are broken by forge points, then by gold.

    Redesigned profile 

    Labels are clearer and your total number of shinies is proudly displayed in "My account".

    Smooth updates

    A banner alerts you as soon as a new version is deployed, so you can refresh the game.

    Fixes

    • The release notes are now multilingual (FR, EN, DE, ES) and dark-mode friendly.

    • 100% Mobile Friendly: no more screen overflow, unclosable windows, or keyboard and scroll bugs on iOS! - bug found by Arnokovik and Tristaaaaan

    • Wrong descriptions for the new achievements - bug found by Nebola

    • Wrong achievement count - bug found by Nebola

    • The penalty for players on fire wasn't applied correctly - bug found by Arnokovic

    • The shiny limit now resets correctly every day - bug found by Nounourspirit

    • Cross-mode protection: no more phantom lockout - bug found by Aklem

    • Reliable listing withdrawal in the Buy tab (legendaries) - bug found by Tristaaaaan

    • Fixed loss of focus on the leaderboard search bar - bug found by Letintin45

    • Error displaying questions on some phones when the daily limit was reached - bug found by Mathémax

    • Error displaying the latest contested geocoins on some phones - bug found by Mathémax

    • Error displaying the game menu on some phones - bug found by Mathémax

    • The geocoin deposit window couldn't be closed when players reached the daily limit - bug found by Nounourspirit

    Thank you for your unwavering loyalty and your encouragement, and keep reporting bugs! 💚 See you on Discord for what's next.

19/06/2026 — A flurry of new features before the new season

  • Hello fellow geocachers!

    Many of you have suggested new features and reported bugs since the Discord opened 7 days ago. Here's everything that changed for you this week, ahead of the new season arriving on 21/06/2026.

    What's new

    Referrals are here, with a brand-new geocoin!
    Invite your friends with your personal link: as soon as one of your referrals collects enough geocoins, you unlock the "The Sponsor" geocoin. Track each referral's progress right from your profile. The more, the merrier — and the more you collect!

    An adaptive pace and a live player counter
    Quizzes now come faster when there's a crowd, and slow down when the server is quiet. You can also see in real time how many players are online — perfect for knowing when the hunt is on!

    "On fire" mode
    Is a player on a winning streak? They go "on fire" 🔥 and get a small, friendly delay before they can answer, to give everyone a chance. The longer the streak, the longer the delay — but don't worry: legendary and shiny epic geocoins stay a 100% fair race for everyone!

    ✓ "Already in your collection"
    When a geocoin shows up in the quiz, a little indicator tells you at a glance whether you already own it. No more digging through your collection mid-question!

    Point breakdown for everyone
    In the leaderboard, click a player's score to see their points broken down by rarity — just like on your own profile. Ideal for sizing up the competition.

    A handier market
    The "Sell" tab now has its own search bar and sorting, the history shows the net amount of your sales, and after listing an item you stay on the tab to keep going without extra clicks.

    Fixes

    • Counters (gold, geocoins/day, geocoins/hour, forge) that didn't reset at midnight Paris time — bug found by Aklem.

    • Geocoin count inconsistent between the profile and the leaderboard — bug found by Tristaaaaan.

    • "geocoins/hour" could exceed "geocoins/day" — bug found by Arnokovic.

    • Geocoin announced as shiny but arriving as a normal card — bug found by Aklem.

    • Phantom win streak / off-by-one win — bug found by Nounours.

    • The "on fire" banner hiding the Join button — bug found by Arnokovic.

    • iPhone: some windows couldn't be closed (hidden cross) — bug found by Tristaaaaan.

    • Quiz question cropped on mobile with the keyboard open — bug found by Tristaaaaan.

    • "Collector" achievement wrongly awarded / frozen counter — bug found by Tristaaaaan.

    • Sold listings that stayed visible on the market — bug found by Tristaaaaan.

    • iOS auto-zoom on input fields — bug found by Tristaaaaan.

    • Collections and market load much faster.

    Thanks for playing, and keep reporting bugs! 💚 See you on Discord for what's next.

12/06/2026 — Strike while the iron's hot: melting arrives!

  • Hi everyone,

    GeoCollect's blacksmiths were tired of seeing your duplicate geocoins gather dust in your drawers... so they lit the great furnace! Introducing a new forge feature: geocoin melting. Melting turns your duplicate geocoins (normal and shiny) into forge points, straight from the Forge tab.

    Forge points are a precious resource in the game. Through the forge, they let you craft exclusive geocoins (the "Forge" tab). They also let you turn ordinary geocoins into shiny ones (the "Shine" tab).

    Have fun!

27/05/2026 — Welcome to Geocoins!

  • Twelve years after the geocache "Collect them all!" (GC51RXF) was published, this slightly crazy idea finally comes to life.


    Key features


    Daily treasures: a new geocoin revealed and up for grabs every day.

    Geo-culture quiz: earn rewards by playing (protected by a daily anti-bot gauge).

    Rarity: four tiers that set the value (Common, Rare, Epic, Legendary).

    Player market: resell and trade duplicates within the community.

    The Forge: a crafting system to turn your duplicates into shiny editions.

    Leaderboard: progress calculated from the rarity of your collection.

    Replayability: daily quests and a season system built in.


    Launch numbers


    200 questions about geocaching.

    200 unique geocoins, including 10 achievements and 10 forgeable geocoins.


    Geocoins is the passion project of a single geocaching fan. A few bugs will surely sneak in, but that's also the charm of an indie game! I sincerely hope you'll have as much fun playing it as I had building it.


    Happy geocaching!