What's New

10/05/2026 - Thank you: the server is funded for a year!

  • Hi geocachers!

    I want to start this note with one word: thank you. A little over a month ago, the shop opened, and next to the first milestone I wrote “that would already be amazing”. On 1 October, you knocked down the second one: the server and development costs are funded for a whole year.

    The rest follows a more familiar format: the new features, rebalances and fixes that have arrived since the release of the Reviewer expansion.

    Enjoy the read, and happy hunting!

    Thank you, from the bottom of my heart

    The figures, as shown on the Funding page on 5 October:

    • 25 supporters, 3 of whom preferred to stay anonymous.

    • 51 purchases, for 33 Legendary Packs, 14 full finish bundles, 7 single finishes, 2 Shiny Packs and 1 Standard Pack.

    The first milestone in 51 minutes, no less!

    The shop opened on Friday 28 August at 8:30 pm. By 9:21 pm, the €60 of the first milestone had been reached: the geocoins.io domain name was paid for a year. Watching the bar fill up that fast, live, was impressive. By midnight, the pot was already past €220, almost four times that first goal.

    The second milestone in one month

    The second milestone was meant to cover the server and development for a year. Next to it, I had written “we are allowed to dream”. On Thursday 1 October at 6:14 am, the pot went past that milestone, one month after the shop opened, almost to the day.

    A free game, with no advertising, and that will stay that way, whose server is paid for a year by its own players: it is incredible, and it is the finest recognition I could hope for the hours spent on it. Your nicknames are shown on the supporters' wall of the Funding page, except for those who chose to stay anonymous.

    What your money made possible

    The money is there to keep the game running, that was the promise. This month, it first went into strengthening the infrastructure. This is invisible work: no new button, no new geocoin. But it is what makes the game respond when you tap “Join”.

    • The server's capacity has doubled. The server is the computer that runs the rounds, the database, the market and the leaderboards, day and night. The more of you play at the same time, the harder it works. With twice the capacity, it keeps some headroom for busy evenings and events, without slowing down.

    • A new anti-DDoS protection with Cloudflare. A DDoS attack (for “distributed denial of service”) is when thousands of computers, often hacked without their owners knowing, all send fake visits to a website at the same time until it is overwhelmed. Picture a crowd packing the entrance of a shop without ever buying anything: the real customers can no longer get in. Cloudflare now stands in front of the site like a bouncer. It recognises this artificial traffic and turns it away before it reaches us, while real players walk through without noticing a thing.

    Both of these services cost money, and they are paid for thanks to you.

    What is new

    1. The leaderboard is now played day by day

    Since 10 September, the monthly leaderboard works as a cascade, on three levels.

    • The day: from Thursday to Sunday, your achievement progress fills the daily leaderboard. At midnight (Paris time), your rank converts into weekly points: 100 for first place, 95 for second, and so on down to 1 point for every player ranked beyond 100th.

    • The week: it now runs from Thursday to Sunday. On Monday, your weekly rank converts into monthly points, with the same scale as before.

    • The month: it adds up its weeks and closes as soon as the last one is settled. A month-end window then shows every ranked player their rank, the podium and their prize.

    • 😴 Monday, Tuesday and Wednesday are rest days: your achievements keep progressing, but nothing feeds the leaderboard, and the screen shows the results of the week that just ended.

    2. Two new achievements

    • Winner of the Day: finish a day in the top 50, the top 20, the top 3, then in first place.

    • 365-Day Calendar: every date of the year on which you collect at least one geocoin, in any way at all (round, Training, pack, market, forge, Holding Vault…), ticks a box. Tiers at 7, 90, 180 then 365 dates. No need to play every single day: a missed date can be caught up the following year. The achievement's page shows your calendar for the year, box by box.

    3. Autumn has arrived

    From 23 September until 20 December, 8 season geocoins are in the game: Autumn, Foraging, Autumn Leaves and Splash as commons; Autumn Wildlife, Pumpkin Patch and Chestnuts by the Fire as rares; and Halloween as an epic.

    4. A released geocoin finds a taker

    When a winner gives up their geocoin, it no longer disappears: it goes to the next player on the waitlist, and the round waits until it finds a taker (45 seconds at most). An “Awarding the geocoin” screen shows the whole round, live, who is deciding, who is waiting, and in what position.

    5. A more comfortable Holding Vault

    • The vault choice is timed, and the window tells you what will happen if you do not click. Players waiting in line see their position in the queue, then the outcome.

    • Vault full? Renting a slot is offered during the question, in the banner, rather than once the geocoin is won, when only a few seconds are left to decide.

    • New option in your profile, “Holding Vault” section: don't offer the vault for a geocoin less precious than the ones already in it. The geocoin then goes for glory, with its forge points, and stays available to the other players. Shinies are always offered.

    6. Quests

    Quests have moved into your profile, and a window shows you the day's quests on your first visit, with a reminder of your free replacement. The draw never gives you two quests of the same type on the same day anymore, and the weekly gold quest can finally be replaced, thanks to two new gold quests.

    7. Notifications

    In your profile settings, the “Notifications” section lets you receive on your device the same announcements as the Discord bot: legendary coming up, legendary won, achievements, what's new. You choose feed by feed, and device by device.

    8. The shop in euros, dollars or pounds

    Prices are shown in your country's currency (€, $ or £), and a selector lets you switch.

    9. Collection, geocoin pages and forge

    • The collection and the forge workshop can be filtered by expansion. The collection also flags the geocoins that can be forged, and a tribute can be found by its GC code.

    • A tribute's page shows the country of the cache, and its full story can be read without leaving the game.

    • The forge workshop can be sorted and filtered (all, still to do, already done), and shows each geocoin in full size.

    • The geocoin of the daily offer opens its page: you know what is on offer before you claim it.

    10. Learning while playing

    In Training and in Rookie PvP, a hint tells you where to find the answer: the list of rarities, the geocaching guidelines, or a button that opens the page of the geocoin in question directly, without leaving the game. The Rookie PvP bubble also tells you what makes this mode easier (simpler questions, bots taking part) and when you will move up to Elite.

    11. On your phone

    The whole interface has grown wherever your finger lands: the “Join” button goes from 47 × 29 to 62 × 41 pixels, the tabs, the bottom bar and the header are bigger, and the text is easier to read. Long nicknames are shortened instead of cutting off the amounts.

    Rebalances

    • Achievement multiplier: capped at x3, and the points granted by the multiplier drop from 20 to 5, so that the score keeps reflecting the state of a real collection.

    • Loyal: the streak now follows the calendar. Any geocoin collected during the day keeps it going (round, Training, pack, market, forge, Holding Vault, patronage), not just a round win. Streaks have been recalculated on this basis, without lowering a single one.

    • For Glory: a geocoin you win that never reaches your collection (vault refused, given up, voucher expired) now counts as a glory, even when your daily forge points cap has been reached. Glory quests progress in that case too.

    • Rookie PvP: questions there are drawn from the easiest ones, ranked according to the answers actually given in the game.

    • Monthly prizes: players ranked from 11th to 20th place now receive 250 Golds.

    Fixes

    • September, the first ranked month, waited until 1 October to hand out its prizes and crown its Master of the Month, even though its last week had ended on the 27th. A month now closes as soon as its last week is settled.

    • An error while reading profiles could reset the Loyal streak to 1.

    • A released geocoin could go down the waitlist twice, and be awarded twice.

    • The announcement of a Rookie PvP round could show up for Elite players.

    • Replacing a geocoin in the Holding Vault often gave you the forge points instead, for lack of time: opening the selection now grants 5 extra seconds.

    • The vault window could freeze its countdown, or refuse to close.

    • “My listings” kept listings that had been sold overnight, and beyond 1,000 listings, the market could show some of them twice.

    • The leaderboard crashed on a player wearing a finish.

    • Dazzling: a shiny that comes out of a pack finally counts.

    • The Enter key could send your answer in a different mode from the one you were playing.

    • A prize given up at the Holding Vault still showed its author as the winner.

    • On iPhone, tapping “Join” after answering with the keyboard could switch between light and dark theme.

    • On phones, you can select and copy text again.

    • The “Forgot your password?” link correctly leads to the form.

    • Several players behind the same internet box could get blocked by “Too many tries”: the quota is now counted per player.

    • “Czech Republic” and “Czechia” are now both accepted, in all four languages.

    Thank you again to each and every one of you: to those who gave, to those who play every day, and to those who report bugs on Discord. A good share of the fixes above come from your messages. See you in the game and on Discord!

08/28/2026 - The Reviewer expansion, and a shop to keep the game running

  • Hi geocachers!

    Tonight, geocoins.io steps up a gear. The Reviewer expansion enters the game at 8:30 pm (Paris time), and the shop opens its doors at the same moment. Right after that, on Tuesday 1 September at midnight, the weekly and monthly leaderboards begin.

    This note is a slightly unusual one: on top of the usual new features and fixes, it takes the time to show you what sits behind the shop window — how many geocoins were drawn, how many lines of code were written, and why a shop appears today in a game that will stay free.

    Enjoy the read, and happy hunting!

    The Reviewer expansion is live

    The collection grows from 204 to 400 geocoins this Friday 28 August at 8:30 pm. In a single evening there is almost twice as much to collect as there was at the start, with 113 extra commons, 51 rares, 16 epics and 4 legendaries. The 8 season geocoins will follow a little later, on 22 September 2026.

    To go with this wave, 480 extra geocaching trivia questions have been added to the pool of 540 already in the database.

    What a game like this one adds up to

    The question comes up often: « is it a lot of work, all that? ». Here are the real figures, as of 28 August 2026, since the very first line written on 3 May 2026.

    • 1,685 commits. A commit is the smallest unit of a developer's work: a change to the code saved, dated and explained in one sentence — « I changed this, here is why ». It is what makes it possible to go back when an idea turns out to be a bad one. 1,685 of them in 118 days, 1,061 for the website and 624 for the game server.

    • Around 153,000 lines of code — 80,600 for the site you are looking at, 72,700 for the server that hands out rounds, geocoins and leaderboards. Of that total, close to 27,600 lines exist only to test the rest: automated checks that replay the rules of the game on every change, so that a fix in the forge does not quietly break the market.

    • Around 500 bugs fixed. Roughly speaking: that is the number of changes whose only purpose was to repair something that did not work as promised.

    • 94 actual working days across 118 calendar days — evenings, nights and weekends included.

    • Somewhere around 500 hours of development, plus a hundred hours or so spent purely on creating the geocoins: finding the caches to honour, gathering the information, composing the artwork, writing the descriptions and the questions, then translating all of it into four languages.

    All of it for a game that is free, has no advertising, sells no data, and has never asked anyone for anything.

    The shop: chip in, if you enjoy the game

    An online game costs money every month: a server, a database, image storage, backups, a domain name. Until now it has all come out of my own pocket — and that is perfectly fine, because it is a pleasure.

    But there are more and more of you, and the infrastructure is starting to feel the strain. So the shop opening tonight is first and foremost crowdfunding: a way to lend a hand if you enjoy the game, and only if you feel like it.

    What it would make possible, in order:

    • 🌐 60 € — the geocoins.io domain name is funded for a whole year (that would already be amazing!)

    • 🖥️ 540 € — server hosting is 100% covered for a year (we are allowed to dream)

    • 🏆 1 080 € — year two, server and domain included, is fully secured (epic!)

    • 🪙 2 450 € — and why not create a real, exclusive physical geocoin in the image of the game? (le-gen-dary)

    The Funding page shows live where the pot stands. It reports the money actually received, payment fees deducted: a 2,99 € pack does not bring in 2,99 €, the payment platform takes its share.

    What you will find in the shop

    • Standard Pack — 2,99 €: 5 geocoins, 4 of them drawn at random and 1 epic (13% chance, otherwise rare). « New geocoin » guarantee: among the geocoins announced, at least one is missing from your collection.

    • Shiny Pack — 4,99 €: 5 geocoins, including one guaranteed « new » shiny. The other four each have a 20% chance of coming out shiny as well.

    • Legendary Pack — 11,99 €, at 9,95 € until 11 September: two Standard Packs, one Shiny Pack, 500 Golds and 200 forge points.

    Packs are stored unopened in your vault: you open them whenever you like.

    • Profile skins — 3,49 € or 3,000 forge points: animated decorations for your profile page, visible to other players. Five are on display (Logbook, Project A.P.E., Virtual reward, Earthcache, Power Trail Area 51), and the bundle comes with −10%. Note that they can also be bought entirely with forge points: they are not reserved for those who pay.

    • Gold letters: every purchase in euros writes your nickname in gold letters on the leaderboards for 30 days. The duration does not stack, it restarts with each purchase.

    Three safeguards, because a pack must never be a rigged lottery:

    • while your collection is below 40%, a pack gives you only geocoins you are missing;

    • up to 90% of the collection, at least one new geocoin is guaranteed in every pack;

    • 30% of the pack is drawn from the most recent expansion released — so from Reviewer, starting tonight.

    And if you would rather not buy anything: nothing changes for you. Every geocoin in the shop can also be won by playing, at the forge, on the market or in a round. The shop shortens the road, it does not open one that is closed to everyone else. And it has no bearing on the top of the leaderboard, where places are earned through achievements.

    And I almost forgot: we are giving you a Shiny Pack to mark the opening — head over to the vault to open it!

    What is new

    1. The weekly and monthly leaderboards — Tuesday 1 September

    This is the other big novelty of the wave, and it arrives in a few days: from Tuesday 1 September, at midnight (Paris time), the Leaderboard has three views instead of one.

    📅 The week — what you PLAY

    • Reset every Monday, at midnight Paris time.

    • It fills up with your achievement progress: King of Knowledge (your round wins), For Glory, Patronage, Quest Monarch, On Fire! and Loyal. One unit of progress = one point for the week.

    • In other words, this leaderboard rewards what you do that week, not the size of your collection: a player who is just starting out can perfectly well finish ahead of a veteran.

    🏆 The month — the sum of your weeks

    Every Monday, your weekly rank converts into monthly points. So the monthly leaderboard is not a second leaderboard to play: it is consistency that pays off.

    • 1st: 100 points, then 95, 90, 85, 80… down to 10th (55 points).

    • Then in bands: 50 points from 11th to 15th, 40 from 16th to 20th, 30 from 21st to 25th, 20 from 26th to 30th, 10 from 31st to 40th, then 9, 8, 7, 6, 5 and 3 points in bands of ten up to 100th.

    • And 1 point for every player ranked beyond that: nobody leaves empty-handed.

    • One condition only: you need at least 20 points in the week for your rank to convert — a quiet week must not hand 100 points to a first place who totals three points.

    🎁 The monthly prizes

    When a month closes, the top ten receive their prize (from 100 monthly points upwards):

    • 🥇 1st — 1,000 Golds, 200 forge points and a Shiny Pack

    • 🥈 2nd and 3rd — 500 Golds, 100 forge points and a Standard Pack

    • 🥉 4th to 10th — 250 Golds and 50 forge points

    Yes: the shop packs can be won by playing too.

    The first ranked week starts on Monday 31 August, but nothing is counted before 1 September at midnight: it is a partial week for everyone in exactly the same way, and nobody can get a head start before then.

    2. The new achievements

    • Master of the Week — finish the week in the top 20, the top 10, the top 3, then first.

    • Master of the Month — finish the month in the top 50, the top 20, the top 10, then the top 3.

    • Collector - Reviewer Set — from your very first Reviewer geocoin, then at 50%, 80% and 100% of the expansion. The thresholds follow the real size of the wave: they will adjust on their own as it grows.

    • Dazzling - Reviewer Set — the same journey, but in shinies. Good luck.

    • Dressed to impress — own 1, 2, 3 then 5 profile skins.

    All of them are progressive: the rarity of the geocoin you get rises with every tier reached, up to legendary — and the two leaderboard achievements accept the multiplier, so they keep earning points once the last tier is reached.

    3. PvP is now played in two groups

    « Rookie PvP » and « Elite PvP » each play their own round, in parallel, with their own question, their own rarity odds and their own prize. Elite opens from 250 points onwards. The goal is to stop beginners from being thrown straight up against the most experienced players.

    4. A geocoins bot for Discord

    Legendary achievements are now announced live on Discord. It is a chance to congratulate your fellow players and to spend some good moments talking about the game. The bot can also show the game statistics, with the /stats command, and the leaderboard with the /classement command (or /rank).

    5. Improvements

    • Forge: tick several geocoins and melt the selection in one go, choosing how many copies of each. And forge sale until 11 September: −20% on forging, −5% on turning a geocoin shiny, on the base game.

    • Market: list several copies of the same geocoin in a single pass.

    • Profile: the page is now organised in tabs and shows your player statistics.

    • Training: you can decline the geocoin you win (setting in your profile), and the game tells you before the question.

    Thank you for being here, thank you for playing, and thank you to those who choose to lend a hand. See you in the game and on Discord!