04/08/2026 — geocoins.fr becomes geocoins.io
Hi geocachers!
Ten busy days since the last note. On the menu: weekly quests, patronage finally open to everyone (commons are in!), two new achievements to level up in rarity, a hold deposit that never lets a missing geocoin slip away again, and a big batch of rebalancing on the forge, melting and glory. Not to mention a long list of fixes, many of them coming straight from your reports.
Enjoy the read, and have a great week of hunting!
What's new
1. The site is moving: geocoins.io
Geocoins has a new address: geocoins.io. Nothing to do on your side — geocoins.fr keeps working and redirects you, and your old referral links remain valid. Only the sender of the game's e-mails changes.
While we're at it, every geocoin in the Tributes category now has a public page with a real description, available in French, English, German and Spanish: perfect for sharing a geocoin outside the game.
2. Weekly quests
The quest panel gets a second tab: Daily and Weekly. The week's quests run over seven days and are renewed on Monday (Paris time), independently of the daily quests — both run in parallel, and the rewards add up.

Seven types of weekly quests feed the draw:
PvP marathon — answer N PvP quizzes correctly
Training marathon — same thing in Training mode
Weekly regular — play at least one quiz on N different days
Patron of the week — gift geocoins to the community
On fire all week — reach N on-fire streak levels
Smelter of the week — melt N duplicate geocoins
Week of glory — win N glory rounds
As with the daily quests, you can replace a weekly quest that doesn't inspire you. A countdown shows the time left before renewal, and the arrival of new quests is now animated.
3. Patronage opens up to everyone
Until now, common geocoins couldn't be gifted. That's over: any common duplicate in your collection can now be given away, straight from the collection.

A gift button appears on every giftable duplicate, both in the grid and on the geocoin's card.
A new "Giftable" sort orders your collection: giftable right now, then giftable once the weekly cap is reached, then the rest.
A confirmation dialog asks for your agreement before spinning the recipient wheel.
The "Patronage" achievement no longer counts gifts one by one but a total of points weighted by rarity — gifting a legendary counts for far more than a common. The scale is shown on the achievement's card, and past donors have been recalculated retroactively.
4. Two new achievements
Quest Monarch — complete as many quests as possible, daily and weekly. The geocoin climbs in rarity at every tier reached.

Let's Train! — win rounds in Training mode. Tiers at 10, 100, 1,000 and 5,000 wins. The rounds you've already won have been counted retroactively: many of you therefore start with a head start.

5. Market: your listings and your caps at last visible
The Sell tab shows the listing slots in use (in total and for the rarity of the chosen geocoin), the list of listings using them, and lets you withdraw one on the spot.
A badge and a dot show where you stand; listing is disabled once the cap is reached.
Expired listings are purged automatically and the geocoins returned to their seller (538 dormant listings, some dating back to 9 June, have been returned).
A sold listing disappears immediately from "My listings" and from the order book.
6. Forge sale
The forge can now go on temporary sale: a percentage discount, per rarity, on shine and on forging, with a banner and a countdown in the game. Right now and until Sunday 9 August: −50% on shine (to offset the increase caused by the rebalancing) and −10% on forging. Make the most of it!

7. Interface
"Quest complete!" flash now also outside the quiz — after a melt, a forge, a shine, a market purchase, a treasure or a patronage wheel — and played after the animation so it no longer goes unnoticed.
The geocoin stays fixed in the dialogs, only the content scrolls; the thumbnail is clickable to display it full size.
The anti-spam penalty countdown is now displayed.
A geocoin won only in its shiny version appeared greyed out in the normal view, exactly like a geocoin never obtained — enough to make you think you'd lost a legendary. The thumbnail now carries an "Owned as shiny" banner, a golden border and a tooltip. Nothing had ever been lost.
Rebalancing
A geocoin missing from your collection now opens the hold deposit, whatever its rarity
On-fire streaks: the maximum handicap goes from 8 s to 4 s.
Market (purchases): you can only acquire 2 geocoins still missing from your collection per week (duplicates remain unlimited).
Market (sales): maximum cap of 10 rares and 2 epics
Quiz anti-spam: the hard one-minute block is replaced by a graduated penalty (5 s, then 10 s, every other attempt).
Forge points: the daily cap goes from 100 to 120 FP.
Action
Common
Rare
Epic
Legendary
Make shiny (cost in FP)
60
180
600
1,800
Forge (cost in FP, unchanged)
60
180
600
1,800
Melt a duplicate (FP earned)
1
2→ 310
200→ 100Win "for glory" (FP earned)
1
1→ 21→ 31→ 10Fixes
Quiz
Keyboard dead after the "on fire" delay on iPhone: impossible to type your answer after waiting out your handicap — bug found by Arnokovic, Tristaaaaaan and Caro93220
Ghost countdown on multi-geocoin rounds: a big countdown started while the round was still open — bug found by Kosni
"Server-side validation in progress…" that never came back on an unstable network — bug found by Denfire and Aklem
"N words" hint thrown off by a lone hyphen — bug found by Tristaaaaan and Kosni
Counter stuck on "…" until reload, with an announced rarity that didn't match the question
"Join" button still offered on an already-won round, which reopened the same question
Next round's question injected into the previous round's dialog
Silent dialog and false limit banner on a shiny round, for players who had extended their bag
Missing 🔥 flame on a glory win for the winner of the last prize
iPhone
Keyboard open: the question stays readable and the answer field accessible
The keyboard didn't come back after a submission, nor when returning from the background
The focus stays in the field after a wrong answer during an "on fire" streak
Quests
Weekly quests reload correctly and automatically at midnight
Replacing a quest was blocked when all the candidate quests were worth the same reward
A quest completed outside the quiz showed the player nothing
The weekly progress bar refreshes after every correct answer, including in Training and on a lost PvP
Elsewhere
Training mode: a win for glory didn't reset all the day's counters, which could block forge points
Patronage: after gifting a duplicate, the geocoin was still shown twice until reload
Leaderboard: inconsistent rank on display, and forging a shiny didn't update your score
Evolving achievements: the geocoin sometimes appeared twice (old tier completed + new one greyed out)
Listing refused: the message finally states the real number of active listings
No more "Welcome Guest" toast after a successful login
Notifications moved above the mobile navigation bar, so they no longer cover the Join button
Discreet scrollbar, including on Android phones that ignored the setting
"Streak broken" message: verb agreement in the plural when several players are concerned
Thanks to everyone who takes the time to report what's not working 🙏. 💚 See you on Discord for what's next.

