What's New

04/08/2026 — geocoins.fr becomes geocoins.io

  • Hi geocachers!

    Ten busy days since the last note. On the menu: weekly quests, patronage finally open to everyone (commons are in!), two new achievements to level up in rarity, a hold deposit that never lets a missing geocoin slip away again, and a big batch of rebalancing on the forge, melting and glory. Not to mention a long list of fixes, many of them coming straight from your reports.

    Enjoy the read, and have a great week of hunting!

    What's new

    1. The site is moving: geocoins.io

    Geocoins has a new address: geocoins.io. Nothing to do on your side — geocoins.fr keeps working and redirects you, and your old referral links remain valid. Only the sender of the game's e-mails changes.

    While we're at it, every geocoin in the Tributes category now has a public page with a real description, available in French, English, German and Spanish: perfect for sharing a geocoin outside the game.

    2. Weekly quests

    The quest panel gets a second tab: Daily and Weekly. The week's quests run over seven days and are renewed on Monday (Paris time), independently of the daily quests — both run in parallel, and the rewards add up.

    Seven types of weekly quests feed the draw:

    • PvP marathon — answer N PvP quizzes correctly

    • Training marathon — same thing in Training mode

    • Weekly regular — play at least one quiz on N different days

    • Patron of the week — gift geocoins to the community

    • On fire all week — reach N on-fire streak levels

    • Smelter of the week — melt N duplicate geocoins

    • Week of glory — win N glory rounds

    As with the daily quests, you can replace a weekly quest that doesn't inspire you. A countdown shows the time left before renewal, and the arrival of new quests is now animated.

    3. Patronage opens up to everyone

    Until now, common geocoins couldn't be gifted. That's over: any common duplicate in your collection can now be given away, straight from the collection.

    • A gift button appears on every giftable duplicate, both in the grid and on the geocoin's card.

    • A new "Giftable" sort orders your collection: giftable right now, then giftable once the weekly cap is reached, then the rest.

    • A confirmation dialog asks for your agreement before spinning the recipient wheel.

    The "Patronage" achievement no longer counts gifts one by one but a total of points weighted by rarity — gifting a legendary counts for far more than a common. The scale is shown on the achievement's card, and past donors have been recalculated retroactively.

    4. Two new achievements

    • Quest Monarch — complete as many quests as possible, daily and weekly. The geocoin climbs in rarity at every tier reached.

    • Let's Train! — win rounds in Training mode. Tiers at 10, 100, 1,000 and 5,000 wins. The rounds you've already won have been counted retroactively: many of you therefore start with a head start.

    5. Market: your listings and your caps at last visible

    • The Sell tab shows the listing slots in use (in total and for the rarity of the chosen geocoin), the list of listings using them, and lets you withdraw one on the spot.

    • A badge and a dot show where you stand; listing is disabled once the cap is reached.

    • Expired listings are purged automatically and the geocoins returned to their seller (538 dormant listings, some dating back to 9 June, have been returned).

    • A sold listing disappears immediately from "My listings" and from the order book.

    6. Forge sale

    The forge can now go on temporary sale: a percentage discount, per rarity, on shine and on forging, with a banner and a countdown in the game. Right now and until Sunday 9 August: −50% on shine (to offset the increase caused by the rebalancing) and −10% on forging. Make the most of it!

    7. Interface

    • "Quest complete!" flash now also outside the quiz — after a melt, a forge, a shine, a market purchase, a treasure or a patronage wheel — and played after the animation so it no longer goes unnoticed.

    • The geocoin stays fixed in the dialogs, only the content scrolls; the thumbnail is clickable to display it full size.

    • The anti-spam penalty countdown is now displayed.

    • A geocoin won only in its shiny version appeared greyed out in the normal view, exactly like a geocoin never obtained — enough to make you think you'd lost a legendary. The thumbnail now carries an "Owned as shiny" banner, a golden border and a tooltip. Nothing had ever been lost.

    Rebalancing

    • A geocoin missing from your collection now opens the hold deposit, whatever its rarity

    • On-fire streaks: the maximum handicap goes from 8 s to 4 s.

    • Market (purchases): you can only acquire 2 geocoins still missing from your collection per week (duplicates remain unlimited).

    • Market (sales): maximum cap of 10 rares and 2 epics

    • Quiz anti-spam: the hard one-minute block is replaced by a graduated penalty (5 s, then 10 s, every other attempt).

    • Forge points: the daily cap goes from 100 to 120 FP.

    Action

    Common

    Rare

    Epic

    Legendary

    Make shiny (cost in FP)

    60

    180

    600

    1,800

    Forge (cost in FP, unchanged)

    60

    180

    600

    1,800

    Melt a duplicate (FP earned)

    1

    2 → 3

    10

    200 → 100

    Win "for glory" (FP earned)

    1

    1 → 2

    1 → 3

    1 → 10

    Fixes

    Quiz

    • Keyboard dead after the "on fire" delay on iPhone: impossible to type your answer after waiting out your handicap — bug found by Arnokovic, Tristaaaaaan and Caro93220

    • Ghost countdown on multi-geocoin rounds: a big countdown started while the round was still open — bug found by Kosni

    • "Server-side validation in progress…" that never came back on an unstable network — bug found by Denfire and Aklem

    • "N words" hint thrown off by a lone hyphen — bug found by Tristaaaaan and Kosni

    • Counter stuck on "…" until reload, with an announced rarity that didn't match the question

    • "Join" button still offered on an already-won round, which reopened the same question

    • Next round's question injected into the previous round's dialog

    • Silent dialog and false limit banner on a shiny round, for players who had extended their bag

    • Missing 🔥 flame on a glory win for the winner of the last prize

    iPhone

    • Keyboard open: the question stays readable and the answer field accessible

    • The keyboard didn't come back after a submission, nor when returning from the background

    • The focus stays in the field after a wrong answer during an "on fire" streak

    Quests

    • Weekly quests reload correctly and automatically at midnight

    • Replacing a quest was blocked when all the candidate quests were worth the same reward

    • A quest completed outside the quiz showed the player nothing

    • The weekly progress bar refreshes after every correct answer, including in Training and on a lost PvP

    Elsewhere

    • Training mode: a win for glory didn't reset all the day's counters, which could block forge points

    • Patronage: after gifting a duplicate, the geocoin was still shown twice until reload

    • Leaderboard: inconsistent rank on display, and forging a shiny didn't update your score

    • Evolving achievements: the geocoin sometimes appeared twice (old tier completed + new one greyed out)

    • Listing refused: the message finally states the real number of active listings

    • No more "Welcome Guest" toast after a successful login

    • Notifications moved above the mobile navigation bar, so they no longer cover the Join button

    • Discreet scrollbar, including on Android phones that ignored the setting

    • "Streak broken" message: verb agreement in the plural when several players are concerned

    Thanks to everyone who takes the time to report what's not working 🙏. 💚 See you on Discord for what's next.

24/07/2026 — Weekly caps & patronage 🎁

  • Hi geocachers!

    This week, it's a pleasure to give and a joy to receive! With the arrival of Patronage, your surplus geocoins no longer sit at the bottom of your bag: give them to the community, earn the gorgeous halo of generosity, rack up loads of forge points and unlock new achievements! Also on the menu for this update: the shiny bag extension, a brand-new profile, several rebalances and fixes for bugs spotted by the community.

    Enjoy the read, and happy giving to all!

    What's new

    1. Patronage

    A new feature and a new achievement

    The number of geocoins you can collect is now subject to a weekly limit. Every week (reset on Monday), you can pick up a large number of rare geocoins, a small number of epic geocoins, and a single legendary one. When the cap for a rarity is reached, you can give it to another player: that's patronage. In return, you earn plenty of forge points, and the "The Patron" achievement progresses.

    Who do you give to?

    Choose a criterion, and the game selects the recipient (favouring recently connected players and avoiding those who already own the geocoin). A wheel designates the lucky winner according to your criterion, to give the geocoin:

    • 🌱 To a newcomer

    • 🎖️ To a veteran

    • ⚡ To a quick trigger

    • 🔥 To a loyal player

    • 🌿 To a small collection

    • 🏆 To an advanced collection

    You can give up to 10 rares, 4 epics and 1 legendary per week.

    Halo of generosity

    Once you've used up all your patronage gifts, you earn a halo of generosity until the counters reset the following Monday. Your avatar is surrounded by a glowing halo 🔵 rare, 🟣 epic or 🟠 legendary, visible to everyone.

    Let's recap: what you earn depending on the caps

    You always leave with something!

    Your situation

    What happens

    What you earn

    You still have room (limits not reached)

    The geocoin joins your collection

    The geocoin + 5 gold

    Your daily limit is reached — and it's an epic, legendary or shiny

    You can put it in the vault and collect it tomorrow

    The geocoin (tomorrow) — or 1 forge point right now

    Your daily limit is reached — other rarity

    You play "for glory"

    5 gold + one forge point

    You've reached your weekly cap for this rarity

    You can give it to another player… or play for glory

    Give → +1 FP (rare) / +5 FP (epic) / +100 FP (legendary) + "The Patron" achievement (and you make someone happy!)

    2. Shiny bag

    You can now increase your daily shiny limit (+1/day, permanent, up to 3 extra slots) with forge points.

    3. Interface improvements and profile redesign

    • The user profile now includes the weekly limits, clearer explanations, new progress bars and new buttons.

    • No more double-button to confirm a quiz answer

    • "Quest complete!" now shows above the forge and gold rewards.

    • "+N 🔨" flash on every correct answer (like the +gold one).

    Rebalancing

    • New limits:

      • the maximum number of daily geocoins drops from 30 to 25;

      • the maximum number of daily shinies drops from 5 to 3.

    • New costs:

      • increasing the number of geocoins per hour goes from +10/100G to +5/50G

      • increasing the daily number of geocoins for tiers 3, 4 and 5 now costs a flat 1000 Gold (instead of 2000, 4000 and 6000).

    Fixes

    • Geocoin with no question - bug found by Caro93220

    • Fix (iOS): the theme sometimes changed on its own (missed taps on the header) - bug found by Fleura64

    • The "streak broken" message disappeared too quickly - bug found by Nounourspirit

    • The displayed "gift" handicap didn't exactly match the setting (for example: 7.5 seconds instead of 8 seconds) - bug found by agnes.fleur

    • "The Seller" achievement: sales to bots now count (with retroactive catch-up) - bug found by Nounourspirit

    • Winners history: real usernames and avatars instead of "Me"

    • The forge points counter could double on screen.

    Once again, a huge thank you for being so many to keep playing and reporting the various bugs you come across. 💚 See you on Discord for what's next.