What's New

08/19/2026 - Get ready for the Reviewer expansion!

  • Hi geocachers!

    Mark the date: on Friday, August 28 at 8:30 PM (Paris time), geocoins.io gets its very first expansion, named Reviewer.

    200 new geocoins, four new achievements, and two features landing the same evening: a shop that lets you help fund the game, and the weekly and monthly leaderboards. It's the biggest wave since the game opened, and it arrives all at once. Until then nothing changes in your collection: the Reviewer geocoins don't exist yet and nobody can get a head start.

    The rest of this note is everything that has landed since the previous one: an achievement multiplier, new public pages, a few rebalances and a long list of fixes.

    Enjoy the read, and happy hunting!

    The Reviewer expansion - Friday, August 28, 8:30 PM

    • 200 geocoins are released in one go at opening time: Paris 8:30 PM · London 7:30 PM · New York 2:30 PM · Seattle 11:30 AM.

    • Every geocoin will carry an expansion label, in your collection as well as on its public page. Today's geocoins stay attached to the base game.

    • Until release, one poster a day introduces an expansion geocoin when you log in. It becomes clickable and opens the geocoin's page.

    • Training mode stays on the base game: it only draws common geocoins from the base game, expansions excluded.

    What's new

    1. The achievement multiplier

    Until now, an evolving achievement stopped dead at the legendary tier: the counter kept climbing, but it no longer earned anything. Someone tripling the threshold was rewarded like someone who had just crossed it.

    • Every new crossing of the legendary threshold raises a multiplier, shown by a golden xN badge at the top of the geocoin, in the collection grid.

    • Each repeat carries the weight of a legendary geocoin in your score. An "Achievement multiplier" line announces it in the score breakdown, on your own profile as well as on other players' profiles.

    • No achievement geocoin is handed out twice: the reward for a multiplier is the leaderboard points, up to x10.

    2. A new old achievement: Collector

    This achievement evolves with your base game collection (expansion and achievement-type geocoins excluded). The oldest among you will recognise the comeback of an achievement that had disappeared without ever being put back in play — now fixed!

    3. Your collection sorted by time

    • A new "Recent" sort: your geocoins are grouped by when they joined your collection.

    • A "New" badge marks the latest arrivals - and it is shared across your devices: dismissed on your phone, it won't come back on your computer.

    • A season label appears on seasonal geocoins.

    4. New public pages

    • A geocoin gallery: every geocoin has its public page, with the geocache it honours, its long description and its release date. The gallery also shows geocoins that are announced but not released yet: a card back, its title, its release date and its expansion. Enough to watch the Reviewer wave coming without revealing anything that makes a geocoin valuable.

    • A Game rules page, whose figures automatically follow the real settings. It keeps you posted on the latest changes to the game as they happen, without waiting for the release note.

    • An FAQ of 82 questions, sorted by topic.

    5. A banner to paste on your geocaching.com listing

    If one of your caches is honoured by a geocoin in the game, you can get an illustrated banner ready to paste into your cache description on geocaching.com - two messages, two formats, in your language.

    6. Newsletter

    The game can now send you information e-mails (releases, events, big changes). It is switchable from your account, and every e-mail carries a one-click unsubscribe link. Important e-mails are not affected: sign-up, password.

    7. Shiny Day gets an explainer window

    The Shiny Day banner is now clickable in full and opens a card: what a shiny geocoin is, what the event is, the kick-off in four time zones, and three reminders (high rate all day long, Training excluded, daily cap still applies). The countdown was several hours off for players outside France: it is fixed.

    So many of you took part in the last Shiny Day on August 18, 2026 — thank you for making that day exceptional!

    Rebalancing

    • Legendary thresholds lowered on five evolving achievements:

      • Smelter 4,000 → 2,500,

      • On Fire! 1,000 → 800,

      • For Glory 10,000 → 6,000,

      • Let's Train! 5,000 → 2,500,

      • Dazzling → 190 (the legendary threshold didn't exist yet).

    Counters have been recalculated for everyone: some of you will find a new tier, or even a ×2, on your next login.

    • Two geocoins leave the quiz for the forge: "there and back again" and

      "the missing piece" The geocaches they honour have been archived: the forge is their natural home, as it is for the other tributes to caches that are gone. They can no longer be won in a round, but they remain obtainable with forge points.

    • Training: the draw only takes common geocoins from the base game (not the expansion), and those geocoins no longer count towards your daily caps.

    • Hold deposit: your weekly caps are consumed when you collect the geocoin, not when you deposit it. A deposited geocoin is therefore no longer "lost" if the cap falls in the meantime.

    • Hold deposit and shininess: being shiny no longer makes a duplicate depositable. Epics and legendaries remain depositable, along with any variant you don't own yet. A common or rare shiny duplicate therefore goes to glory, without losing any forge points, since glory follows the per-rarity scale.

    • Consolation forge points: a single shared per-rarity scale for glory and for the deposit: 1 (common), 2 (rare), 3 (epic), 10 (legendary). Previously, giving up an epic paid less than a glory on a rare.

    • Patronage: legendaries from the latest expansion will not be eligible for Patronage.

    • Seasons: seasonal geocoins are now all non-sellable on the market.

    • Question draw: a new rotation avoids seeing the same questions several times in a row within a short window. New questions are now released gradually, as a Legendary geocoin comes up, instead of all at once.

    • Nicknames : the delay between two nickname changes goes from 30 to 15 days. Your previous nickname stays visible for 14 days above your rank, on your public profile

    Fixes

    Quiz and quests

    • The hold deposit promised "one forge point" while the server credits more on the higher rarities. It now announces the real amount, and the patronage dialog does the same — a gift also updates the achievement's progress straight away, instead of waiting for the next question.

    • The "too many attempts" penalty threw away the answer you had already typed: it is now kept and sent again.

    • On-fire streak sometimes miscalculated.

    • "USA" is accepted when the expected answer is "United States".

    • Country geocoins: several names were still in French in the other languages, and the territories that geocaching.com lists separately are now treated as such.

    Display

    • Blank purple screen when tapping the answer field, and a countdown showing "19 years, 18 years, 17 years": it was the browser's automatic translation rewriting the page under the game's feet — bug found by Denfire. The game now refuses that rewriting (it is already translated into four languages by its own selector), and an error screen names the failure instead of leaving a void.

    • The hold deposit promised "one forge point" while the server credits more on the higher rarities. It now announces the real amount, and the patronage dialog does the same — a gift also updates the achievement's progress straight away, instead of waiting for the next question.

    • Hold deposit: the "Replace" button stayed inert on iPhone.

    • Stray zoom on mobile when the on-fire announcement replaces the Join button.

    • Market: listings showed geocoin names in French for everyone, whatever the game's language.

    • Several screens were still hard-coded in French, and Spanish had lost the deposit replacement price.

    Account and e-mails

    • Sign-up and forgotten-password e-mails: the action button was invisible in several mail clients (white text on a white background). You had to find the fallback link at the bottom of the message to confirm your address.

    • The maintenance screen only showed for players already connected when it was switched on: a page reload went straight through.

    • Nickname change: the waiting period and the verified geocaching profile lock could be bypassed. Everything now goes through the server.

    Collection, market and leaderboard

    • Score and geocoin count that didn't go up after a forge, a claimed deposit, a daily treasure, a patronage gift or the welcome geocoins.

    • A threshold change on an already published achievement woke nothing up. Everything is now recalculated immediately, which is what makes the new thresholds effective for everyone today.

    See you on August 28 at 8:30 PM for the opening of the Reviewer expansion. A huge thank you to everyone who reports the game's bugs🙏. 💚 See you on Discord for what's next.

04/08/2026 — geocoins.fr becomes geocoins.io

  • Hi geocachers!

    Ten busy days since the last note. On the menu: weekly quests, patronage finally open to everyone (commons are in!), two new achievements to level up in rarity, a hold deposit that never lets a missing geocoin slip away again, and a big batch of rebalancing on the forge, melting and glory. Not to mention a long list of fixes, many of them coming straight from your reports.

    Enjoy the read, and have a great week of hunting!

    What's new

    1. The site is moving: geocoins.io

    Geocoins has a new address: geocoins.io. Nothing to do on your side — geocoins.fr keeps working and redirects you, and your old referral links remain valid. Only the sender of the game's e-mails changes.

    While we're at it, every geocoin in the Tributes category now has a public page with a real description, available in French, English, German and Spanish: perfect for sharing a geocoin outside the game.

    2. Weekly quests

    The quest panel gets a second tab: Daily and Weekly. The week's quests run over seven days and are renewed on Monday (Paris time), independently of the daily quests — both run in parallel, and the rewards add up.

    Seven types of weekly quests feed the draw:

    • PvP marathon — answer N PvP quizzes correctly

    • Training marathon — same thing in Training mode

    • Weekly regular — play at least one quiz on N different days

    • Patron of the week — gift geocoins to the community

    • On fire all week — reach N on-fire streak levels

    • Smelter of the week — melt N duplicate geocoins

    • Week of glory — win N glory rounds

    As with the daily quests, you can replace a weekly quest that doesn't inspire you. A countdown shows the time left before renewal, and the arrival of new quests is now animated.

    3. Patronage opens up to everyone

    Until now, common geocoins couldn't be gifted. That's over: any common duplicate in your collection can now be given away, straight from the collection.

    • A gift button appears on every giftable duplicate, both in the grid and on the geocoin's card.

    • A new "Giftable" sort orders your collection: giftable right now, then giftable once the weekly cap is reached, then the rest.

    • A confirmation dialog asks for your agreement before spinning the recipient wheel.

    The "Patronage" achievement no longer counts gifts one by one but a total of points weighted by rarity — gifting a legendary counts for far more than a common. The scale is shown on the achievement's card, and past donors have been recalculated retroactively.

    4. Two new achievements

    • Quest Monarch — complete as many quests as possible, daily and weekly. The geocoin climbs in rarity at every tier reached.

    • Let's Train! — win rounds in Training mode. Tiers at 10, 100, 1,000 and 5,000 wins. The rounds you've already won have been counted retroactively: many of you therefore start with a head start.

    5. Market: your listings and your caps at last visible

    • The Sell tab shows the listing slots in use (in total and for the rarity of the chosen geocoin), the list of listings using them, and lets you withdraw one on the spot.

    • A badge and a dot show where you stand; listing is disabled once the cap is reached.

    • Expired listings are purged automatically and the geocoins returned to their seller (538 dormant listings, some dating back to 9 June, have been returned).

    • A sold listing disappears immediately from "My listings" and from the order book.

    6. Forge sale

    The forge can now go on temporary sale: a percentage discount, per rarity, on shine and on forging, with a banner and a countdown in the game. Right now and until Sunday 9 August: −50% on shine (to offset the increase caused by the rebalancing) and −10% on forging. Make the most of it!

    7. Interface

    • "Quest complete!" flash now also outside the quiz — after a melt, a forge, a shine, a market purchase, a treasure or a patronage wheel — and played after the animation so it no longer goes unnoticed.

    • The geocoin stays fixed in the dialogs, only the content scrolls; the thumbnail is clickable to display it full size.

    • The anti-spam penalty countdown is now displayed.

    • A geocoin won only in its shiny version appeared greyed out in the normal view, exactly like a geocoin never obtained — enough to make you think you'd lost a legendary. The thumbnail now carries an "Owned as shiny" banner, a golden border and a tooltip. Nothing had ever been lost.

    Rebalancing

    • A geocoin missing from your collection now opens the hold deposit, whatever its rarity

    • On-fire streaks: the maximum handicap goes from 8 s to 4 s.

    • Market (purchases): you can only acquire 2 geocoins still missing from your collection per week (duplicates remain unlimited).

    • Market (sales): maximum cap of 10 rares and 2 epics

    • Quiz anti-spam: the hard one-minute block is replaced by a graduated penalty (5 s, then 10 s, every other attempt).

    • Forge points: the daily cap goes from 100 to 120 FP.

    Action

    Common

    Rare

    Epic

    Legendary

    Make shiny (cost in FP)

    60

    180

    600

    1,800

    Forge (cost in FP, unchanged)

    60

    180

    600

    1,800

    Melt a duplicate (FP earned)

    1

    2 → 3

    10

    200 → 100

    Win "for glory" (FP earned)

    1

    1 → 2

    1 → 3

    1 → 10

    Fixes

    Quiz

    • Keyboard dead after the "on fire" delay on iPhone: impossible to type your answer after waiting out your handicap — bug found by Arnokovic, Tristaaaaaan and Caro93220

    • Ghost countdown on multi-geocoin rounds: a big countdown started while the round was still open — bug found by Kosni

    • "Server-side validation in progress…" that never came back on an unstable network — bug found by Denfire and Aklem

    • "N words" hint thrown off by a lone hyphen — bug found by Tristaaaaan and Kosni

    • Counter stuck on "…" until reload, with an announced rarity that didn't match the question

    • "Join" button still offered on an already-won round, which reopened the same question

    • Next round's question injected into the previous round's dialog

    • Silent dialog and false limit banner on a shiny round, for players who had extended their bag

    • Missing 🔥 flame on a glory win for the winner of the last prize

    iPhone

    • Keyboard open: the question stays readable and the answer field accessible

    • The keyboard didn't come back after a submission, nor when returning from the background

    • The focus stays in the field after a wrong answer during an "on fire" streak

    Quests

    • Weekly quests reload correctly and automatically at midnight

    • Replacing a quest was blocked when all the candidate quests were worth the same reward

    • A quest completed outside the quiz showed the player nothing

    • The weekly progress bar refreshes after every correct answer, including in Training and on a lost PvP

    Elsewhere

    • Training mode: a win for glory didn't reset all the day's counters, which could block forge points

    • Patronage: after gifting a duplicate, the geocoin was still shown twice until reload

    • Leaderboard: inconsistent rank on display, and forging a shiny didn't update your score

    • Evolving achievements: the geocoin sometimes appeared twice (old tier completed + new one greyed out)

    • Listing refused: the message finally states the real number of active listings

    • No more "Welcome Guest" toast after a successful login

    • Notifications moved above the mobile navigation bar, so they no longer cover the Join button

    • Discreet scrollbar, including on Android phones that ignored the setting

    • "Streak broken" message: verb agreement in the plural when several players are concerned

    Thanks to everyone who takes the time to report what's not working 🙏. 💚 See you on Discord for what's next.